From Zipf’s Law and the category of “things that vary inversely with frequency” I got my first brush with the idea that keeping track of usage frequencies is part and parcel of building efficient codes.
In its first application the environment the Learner has to learn is the usage behavior of its user, as given by finite sequences of characters from a finite alphabet, which sequences of characters might as well be called “words”, together with finite sequences of those words which might as well be called “phrases” or “sentences”. In other words, Job One for the Learner is the job of constructing a “user model”.
In that frame of mind we are not seeking anything so grand as a Universal Induction Algorithm but simply looking for any approach to give us a leg up, complexity wise, in Interactive Real Time.
- Theme One Program • Overview
- Theme One Program • Exposition
- Theme One Program • User Guide
- Theme One Program • Survey Page
cc: Conceptual Graphs • Cybernetics • Laws of Form • Ontolog Forum
cc: FB | Theme One Program • Structural Modeling • Systems Science
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